UNICEF's education team was looking to promote global citizenship among students who are just beginning to learn about their place within the world.
The team and I worked collaboratively with UNICEF to plan, design, and build a tablet-based game and a classroom experience that allowed five student teams acting at village councils to save their village from famine and a surprise emergency disaster.
The game allowed the students to plan and budget for the nutrition, education, and water needs for their village. Along the way, they received bonuses and text messages from their villagers to aid their decisions.
The game was well received by teachers and students after a first round of beta testing in 5 NYC public school classrooms. In 2016, the game program is set to go city-wide.